HFP Development Toolkit

A bilingual web app that turns a fellow's assessment scores into a plan they can act on.

Youth Leadership · Web App UX and UI · Jordan

·

Crown Prince Foundation

Scroll to explore

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HFP Development Toolkit

A bilingual web app that turns a fellow's assessment scores into a plan they can act on.

Youth Leadership · Web App UX and UI · Jordan

·

Crown Prince Foundation

Scroll to explore

var(--variable-lVkmgb23s)

Scroll to explore

HFP Development Toolkit

A bilingual web app that turns a fellow's assessment scores into a plan they can act on.

Youth Leadership · Web App UX and UI · Jordan

·

Crown Prince Foundation

var(--variable-lVkmgb23s)

HFP Development Toolkit

A bilingual web app that turns a fellow's assessment scores into a plan they can act on.

Youth Leadership · Web App UX and UI · Jordan

·

Crown Prince Foundation

Scroll to explore

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PROJECT OVERVIEW

CLIENT

Crown Prince Foundation

MY ROLE

Head of Design, via Plexable

SCOPE

Two user stories, wireframes for the fellow and admin areas, the final interface and its states.

VALIDATION

No usability test is on record. The design rests on the program's written definitions of each characteristic and the examples of behavior that came with them.

TIMELINE

Program documents in January 2023; design and build through 2023.

TEAM

Delivered through Plexable with the Crown Prince Foundation program team.

The context

The Crown Prince Foundation runs the Al Hussein Fellowship Program from Amman, and in 2023 it needed a web app for it.

Each fellow already had midline scores for a set of mindsets and characteristics. The app had to show them where to improve, help them write goals they could act on, and let the program team follow every fellow, in English and Arabic.

My responsibility

Scores on their own tell a fellow nothing to do, so the overview marks the characteristics to work on and each marked one can carry a goal.

We wrote the two user stories and drew the wireframes together. The final screens, their layout and their states came out of the same joint work, built on the program's own identity.

Two audiences, one product. The fellow area is where the plan gets written; the admin area is where the model and the people are kept.

That choice shaped everything after it. An admin defines a characteristic once, and every fellow works against that same definition.

01

What I owned

The screen list ran from the score overview and the goal breakdown through the setup screens for mindsets and fellows to the analytics and report views.

01

What I owned

The screen list ran from the score overview and the goal breakdown through the setup screens for mindsets and fellows to the analytics and report views.

02

How I led

Styling too early was the risk, so I held the interface back until every screen in both areas existed as a wireframe.

02

How I led

Styling too early was the risk, so I held the interface back until every screen in both areas existed as a wireframe.

CONSTRAINTS & TRADE-OFFS

Nothing about the program's model was open to redesign. Mindsets, characteristics and midline scores come out of the fellowship's own assessment, and the app had to take them as given.

So the design works inside that vocabulary instead of simplifying it, and the admin area exists so the program can keep the model current itself.

01

The constraint

One midline figure per characteristic, per fellow, typed in by an admin. The app does not produce the number and cannot recompute it.

01

The constraint

One midline figure per characteristic, per fellow, typed in by an admin. The app does not produce the number and cannot recompute it.

02

The trade-off

That cost plain language. I kept mindset, characteristic and midline score rather than renaming them for comfort.

02

The trade-off

That cost plain language. I kept mindset, characteristic and midline score rather than renaming them for comfort.

● RESEARCH & CONTEXT

Program documents first

In January 2023 the program handed over its flyer, its first assessment report and the definitions of each characteristic.

Those documents were the research. From them came a user story for a fellow and one for an admin, and the program team said what they wanted to see: who signed in, who completed the forms and who was most active.

● PRODUCT DECISIONS

Score, goal, action

A fellow's path through the app is three moves long: read the overview, pick a marked characteristic, write the goal under it.

I shaped the fellow area around that path and pushed everything else out of it. Setup, lists of people and reporting all sit on the admin side.

01

Two user stories

One story for a fellow and one for an admin, each told step by step from the moment they sign in.

01

Two user stories

One story for a fellow and one for an admin, each told step by step from the moment they sign in.

02

Wireframes for both areas

We drew sign-in, overview, goals and actions, mindsets, fellows, analytics and reports, on the fellow side and the admin side.

02

Wireframes for both areas

We drew sign-in, overview, goals and actions, mindsets, fellows, analytics and reports, on the fellow side and the admin side.

03

The interface last

The final screens use the fellowship's existing brand, so the toolkit looks like the program it belongs to.

03

The interface last

The final screens use the fellowship's existing brand, so the toolkit looks like the program it belongs to.

● PROCESS & EVIDENCE

Every state was designed rather than left to the build: empty screens, hover menus, edit and delete dialogs, and success messages for mindsets, fellows, goals and actions.

The empty case mattered most. A fellow arrives with scores and no plan, and that is the screen that has to make the next step obvious.

01.

Scores up front

The overview lists every mindset and characteristic with its midline score, and marks the ones to work on.

04.

English and Arabic

The switch belongs to the fellow; the work belongs to the admin, who enters every name and description in both.

02.

Goals you can act on

The app carries a short guide to writing SMART goals, so the wording of a goal is not left to chance.

05.

Analytics and reports

Admins see sign-ins, completed forms and the most active fellows, then search and filter to open one fellow's goals and actions.

03.

Goals, sub-goals and actions

A fellow adds a goal to a characteristic, splits it into sub-goals and lists the actions under each one.

06.

Brown, olive and white

Dark brown #62422F for buttons and the active menu, with the brown and olive greys of the HFP logo on white.

01.

Scores up front

The overview lists every mindset and characteristic with its midline score, and marks the ones to work on.

03.

Goals, sub-goals and actions

A fellow adds a goal to a characteristic, splits it into sub-goals and lists the actions under each one.

05.

Analytics and reports

Admins see sign-ins, completed forms and the most active fellows, then search and filter to open one fellow's goals and actions.

02.

Goals you can act on

The app carries a short guide to writing SMART goals, so the wording of a goal is not left to chance.

04.

English and Arabic

The switch belongs to the fellow; the work belongs to the admin, who enters every name and description in both.

06.

Brown, olive and white

Dark brown #62422F for buttons and the active menu, with the brown and olive greys of the HFP logo on white.

01.

Scores up front

The overview lists every mindset and characteristic with its midline score, and marks the ones to work on.

02.

Goals you can act on

The app carries a short guide to writing SMART goals, so the wording of a goal is not left to chance.

03.

Goals, sub-goals and actions

A fellow adds a goal to a characteristic, splits it into sub-goals and lists the actions under each one.

04.

English and Arabic

The switch belongs to the fellow; the work belongs to the admin, who enters every name and description in both.

05.

Analytics and reports

Admins see sign-ins, completed forms and the most active fellows, then search and filter to open one fellow's goals and actions.

06.

Brown, olive and white

Dark brown #62422F for buttons and the active menu, with the brown and olive greys of the HFP logo on white.

01.

Scores up front

The overview lists every mindset and characteristic with its midline score, and marks the ones to work on.

03.

Goals, sub-goals and actions

A fellow adds a goal to a characteristic, splits it into sub-goals and lists the actions under each one.

05.

Analytics and reports

Admins see sign-ins, completed forms and the most active fellows, then search and filter to open one fellow's goals and actions.

02.

Goals you can act on

The app carries a short guide to writing SMART goals, so the wording of a goal is not left to chance.

04.

English and Arabic

The switch belongs to the fellow; the work belongs to the admin, who enters every name and description in both.

06.

Brown, olive and white

Dark brown #62422F for buttons and the active menu, with the brown and olive greys of the HFP logo on white.

OUTCOMES

Both areas, shipped in 2023

We designed both areas in 2023, from the user stories through to the finished screens, for a program that takes up to 50 fellows a year. Plexable's developers built the web app from them.

A fellow now arrives at their own scores and leaves with a plan attached to them.

2

Languages

English and Arabic, with a switch available at any time.

2

User areas

A fellow area for goals and actions, and an admin area for setup and reports.

3

Planning levels

Goals, sub-goals and actions, with every action ticked off when it is done.

WHAT I’D IMPROVE

What I would add next

A second round of scores would turn the overview into a before and after, so a fellow could see movement rather than a single standing.

Reading the scores straight from the assessment report would spare an admin typing them in by hand.

WHAT I LEARNED

What it taught me

A number is not feedback. The screen that earns its place is the one that turns a weak characteristic into a goal with actions under it.

Two languages cost the admin, not the fellow. A bilingual product has to make the double entry quick or it quietly stops being bilingual.

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