PROJECT OVERVIEW
I turned Telenav’s 90 wireframes for GM’s European brands into a complete visual design on GM’s style guide, with the spec books and assets engineers needed to build it pixel for pixel. It went on sale in Opel and Vauxhall cars in July 2017.
CLIENT
Telenav
MY ROLE
Design Lead, via Plexable
SCOPE
Visual design for 90 screens on GM’s style guide, UI state rules, four spec books, icon production in three sizes, 14 EU traffic signs, and keyboards for five European languages
VALIDATION
Reviewed across feedback rounds with Telenav; map pins, the menu icon and keyboard sizing changed as a result
TIMELINE
October 2015 - February 2016
TEAM
Delivered through Plexable with Telenav’s product team
The context
Rhine is the in-dash navigation Telenav built for GM's European brands, Opel and Vauxhall. Telenav had the wireframes and the engineering team. What the programme needed was a visual system that held together across every screen and every state.
The request was specific: visual design for 90 wireframes on GM's style guide, plus UI rules for how each screen changes state. Everything had to arrive with sizes precise enough for engineers to build from without asking twice.
My responsibility
My job was to turn a set of wireframes into something a GM programme could build: one visual system, held to GM's style guide, consistent across every screen and every state a head unit passes through.
That made the design and its documentation the same deliverable. Nothing left my hands without the sizes, states and assets an engineer needed to build it.
Ninety screens is where consistency breaks. Each one looks reasonable on its own, and together they drift: a slightly different red, a label that truncates, an icon that only exists in daylight.
I treated the set as one system from the first screen, so a decision made once held everywhere it appeared.
CONSTRAINTS & TRADE-OFFS
A head unit has to work in daylight and at night, mid-turn and parked, with and without GPS. GM's style guide set the typeface and the frame before I started, and turn information still had to read at a glance from the driver's seat.
● RESEARCH & CONTEXT
What the feedback rounds changed
Feedback rounds with Telenav changed concrete things. Numbered map pins were resized to hold two digits. The menu icon was redrawn so it would not confuse drivers. Keyboard buttons were enlarged, and icon sizes were changed so developers could align assets easily.
Each of those went back into the system rather than into a single screen, so the fix held everywhere the component appeared.
● PRODUCT DECISIONS
A visual system on GM’s style guide
● PRODUCT ARCHITECTURE
The blueprint and evolution
The system is organised around what the driver is doing: one set of screens for planning a trip, another for being on it.
Underneath both sits a single state model. Every component is specified as default, pressed, disabled and night, and every screen carries exact sizes, so the same rule produces the same result wherever it is applied.

● PROCESS & EVIDENCE
Four spec books covered every screen, from before navigating through to headers and system screens. Each page carried exact measurements: an 800 × 104 pop-up, 76 × 76 icons, and 33 px type.
Alongside them I delivered the full icon library, with lane-assist and turn icons exported in three sizes, alert icons, 14 EU traffic signs, and on-screen keyboards for five European languages.
OUTCOMES
What shipped, and where

90
Screens designed
Telenav’s wireframes turned into a full visual design on GM’s style guide.

4
Models at launch
Adam, Corsa, Karl and Zafira, sold under both the Opel and Vauxhall names.

5
Months, two extensions
From October 2015 to February 2016, with the work extended twice by Telenav.
WHAT I’D IMPROVE
What the system changed
Engineers built from exact sizes and exported assets instead of interpreting a design file.
Every component arrived with its night, pressed and disabled states, so the head unit stayed consistent at any hour.
WHAT I LEARNED
What I would carry forward
In embedded work the spec book is part of the design. Sizes, states and assets decide whether the screen survives the build.
One accent colour applied with discipline does more for legibility at speed than any amount of visual variety.
More work
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